I appreciate it Blink, but the project is pretty large, and some of the artwork is not mine. I have 28 different agc files. Close to 10K lines of code from a complete beginner up to my current skill. Some of my earlier functions are downright scary. When I discover a bug in those early functions I literally shit my pants due to fright. I would not expect a stranger to take time out of their life to figure out my early nonsense( I have been making improvements ).
I will have to take some time out, and focus on it someday. Unfortunately, its been quite awhile since I tested on iOS.
I am just surprised it stopped on iOS when its so much more powerful than my android phone - plus I have never not had an error message before a crash.
I kinda feel like its in one of the shaders I use.
PS:
I also made sure I had plenty of space left on the HD. I have like 30GB left of space on the iPhone, but only about 500MB on my android. So, that was not the issue.
I see there is no way to debug in broadcast. Also, it crashes when AppGameKit says Waiting... I assume broadcast does not show until the first sync()?
Its def my project. I can load other projects with shaders and it works fine.
Disabled all the shaders, and still crashed. My next step is to check my memblock functions.