I've uploaded a new version to Steam and the TGC downloads area with the following changes:
* Fixed SetVideoPosition not doing anything on iOS and Mac
* Added GetSpriteFlippedH/V commands (courtesy of Laurie)
* Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit
* Added DrawParticles command to draw the particles immediately to the back buffer
* Added Draw3DParticles command to draw the 3D particles immediately to the back buffer
* Fixed a crash when loading some 3D model formats on Android due to unaligned memory access
* Fixed ViewFile and ShareImage commands not being able to use raw: file paths
* Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area
* Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond
* Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices
* Fixed edit boxes incorrectly using the alternate input box if the view offset is being used
* Fixed alternate input box being too small on high resolution devices
* Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping
* Improved performance when opening files from expansion files on Android
* Changed SSL library used on Android and Linux to provide better HTTPS support
* Fixed calling StopSpeaking during a delay on iOS causing future speech to fail
* Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android
* Fixed local notifications not working on Android 8.0 and above
* Added SetEditBoxInputType command to set the virtual keyboard to numbers only
* Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes
* Added GetEditBoxDepth() and GetSkeleton2DDepth() (courtesy of bengismo)
* Fixed SendHTTPFile not checking for an empty filename string
* Added support for video playback on HTML5
Let me know if you have any problems.