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Newcomers AppGameKit Corner / [SOLVED] Animating a texture on a 3D model

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blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Sep 2018 22:48
What is the recommended method of animating a texture on a 3D model. Should i just make multiple textures like for sprites?

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xtremi
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Posted: 5th Sep 2018 01:37
You could use shaders?
Ortu
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Location: Austin, TX
Posted: 7th Sep 2018 17:26
Texture it with an animated gif?
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Icerion
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Posted: 7th Sep 2018 17:30
Why would you use an animated gif when it has bad quality?
smallg
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Posted: 7th Sep 2018 19:26
depends what it's for, if it's something basic like a tv screen then using a decal fixed to the object would work fine, if it's for something more complex then you're going to need a shader.
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Icerion
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Posted: 7th Sep 2018 19:53
You could actually have an MP4 written to a texture & use that for HD quality animated textures on 3D models.
janbo
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Posted: 8th Sep 2018 13:53
This post has been marked by the post author as the answer.
Use a atlas texture and shift the UV coordinates by the size of one tile in your atlas with SetObjectMeshUVOffset()
Beware you need to set SetImageWrapU/V() mode too.
AGK uses a shader for that in the background, like pretty much every engine
blink0k
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Posted: 9th Sep 2018 00:28
Yes! Great idea!!
basicFanatic
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Posted: 9th Sep 2018 15:39
Animating a plane here, but I think the principle is the same:

https://forum.thegamecreators.com/thread/222254

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