Quote: "@Bengismo: How did you output that image to a 3D object? Did you create a memblock model from it? It looks like it would have an incredibly high polygon count?"
No the poly count is actually fairly low as the 3D model generated has no interior quads - so no faces inside and so its well optimised to draw only the geometry that it needs to do. Plus Open GL/AGK backface culls so only ever half of the triangles are drawn.
I used a memblock to merge all the cubes in each 16x16 block into a single mesh. Thats why the frame rate can be high - that model still displays fast on my phone. You can still delete single blocks easily too or make any block any style of block. Suprisingly easy to do really.
Quote: "MagickaVoxels is great and what I used for Cube House Kings"
Yeah....my nephew was loving making simple scenes in magika voxel then throwing a physics ball into the scene and knocking everything over....lol he spent 30 minutes just laughing at it. Ahh - to be 9 years old again!
I never figured out how to do the light baking but im sure there are a few videos on you tube so set shadowing and ambient occlusion into the vertex colours too.