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FPSC Classic Product Chat / [SOLVED] Invisibility or Active Camo effect?

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fufps
1
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Joined: 8th Sep 2018
Location: Somerset, NJ
Posted: 8th Sep 2018 23:03
Is it possible to make a character that is semi invisible like in Halo?

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ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Sep 2018 18:38
This post has been marked by the post author as the answer.
fufps Do you mean an NPC character or the players weapon hud ? Either is doable. For an npc just set the setalphafade=x
in the appear script to maybe 50 or so ? Then test. For the players hud there are two good shaders I'm thinking of, the Halo shader (has nice halo glow)
and second maybe the "Glass" shader ??? Gives entities/weapons a nice reflective/glow appearance.
My games never have bugs. They just develop random features..
Lots and lots of random features...
fufps
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Joined: 8th Sep 2018
Location: Somerset, NJ
Posted: 9th Sep 2018 19:02
For the players weapon. Do you have links to those shaders?
fufps
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Location: Somerset, NJ
Posted: 9th Sep 2018 19:05
Do you have links for the shaders? I'm trying to make the players weapon glass...
ncmako
8
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Sep 2018 11:07
fufps
Quote: "make the players weapon glass"

The easiest is just to make the texture for the weapon transparent by turning down the opacity so it's "see-thru"
But you will have to turn off any shaders, (Remember to make backup copies when making changes)
My games never have bugs. They just develop random features..
Lots and lots of random features...

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arrojar entidad y que explote
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Joined: 3rd Jan 2015
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Posted: 11th Sep 2018 18:19
fufps
you want to do something like this with the characters?

ncmako
8
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Sep 2018 21:46
@ arrojar entidad
Quote: "like this with the characters?"

He stated he wanted it for a weapon ?
My games never have bugs. They just develop random features..
Lots and lots of random features...

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