After two years I finally get around to work on an update of a game on iPhone (programmed in C++ using tier 2).
I updated to the newest version of AppGameKit and now there is a problem with agk::GetPointerX() that was not there two years ago:
If I put my finger on the bottom of the screen, there is a delay of maybe a second before GetPointerX() gets the new value.
But if I move the finger or lift it, GetPointerX() immediately gets the new value.
Also, the problem only seems to occur at the bottom edge of the screen.
So far, I don't use Multitouch-events in this project; and I'm not really that keen on re-implementing game-controls
Does anyone else have this problem?
Any ideas for a quick workaround?
This game is controlled by sliding a finger left/right at the bottom of the screen, so it's a pretty awkward problem