I've made a test
// Project: problemas modelos 3d estaticos
// Created: 2018-09-13
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "problemas modelos 3d estaticos" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
///
img_ladrillos=loadimage("casa\ladrillos.png")
img_madera=loadimage("casa\madera tejado.png")
img_puerta=loadimage("casa\tex puerta potencia 2.png")
global casaobj=14
loadobject(casaobj,"casa\casa.3ds")
setimagewrapu(img_madera,1)
setimagewrapv(img_madera,1)
setimagewrapu(img_ladrillos,1)
setimagewrapv(img_ladrillos,1)
setobjectmeshimage(casaobj,1,img_ladrillos,0)
setobjectmeshimage(casaobj,2,img_madera,0)
setobjectmeshimage(casaobj,3,img_puerta,0)
///
setobjectvisible(casaobj,0)
obj=cloneobject(casaobj)
setobjectposition(obj,0,0,300)
setobjectrotation(obj,90,180,0)
setobjectvisible(obj,1)
setcameraposition(1,0,-45,0)
SetCameraRotation( 1, 0, 0, 180)
do
Print( ScreenFPS() )
Sync()
loop
///////////////////////////////////
error: Failed to load object "casa\casa.3ds" - Chunk is too large in main.agc at line 28
line 28:
loadobject(casaobj,"casa\casa.3ds")
on PC it shows, on android doesn't show.
you should see a house with a door