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AppGameKit Classic Chat / VR idea: Disable the monitor rendering

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basicFanatic
7
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Joined: 7th Jun 2017
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Posted: 13th Sep 2018 11:41
Since the player is wearing a headset, there's little reason to keep updating the monitor. I would guess ditching the monitor rendering would reduce the workload a lot.

So, we could make a sprite, and then replace the Sync() command with this: (seem to work)


Or we could simply re-use RightEyeImg which has already been rendered by VR!
Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 13th Sep 2018 13:28
Absolutely! I do recommend using this method because it will save from re-rendering the camera just to display on the monitor. Using one of the images that have already been generated for the left or right eye is a great way to do it.

Ron
a.k.a WOLF!

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