I have built 2 scenes for my game and would like to get the properties into my code. So far, I have retrieved the [ID.Name] and the manual demonstrates how to access the custom variables A,B,C,D but there is no reference on how to access
[Contents.Text or Font, Position X,Y,Size,Depth,Angle,Scale,Alignment,Color,Alpha,Physics Stuff] etc... It seems to me that if you can set these values in the editor you should be able to load and manipulate them in your code.
I think it would much easier if the Visual Editor code ported to AppGameKit 2 tier 1 would setup each ID as a Type that would include all of the options already defined and ready to use.
e.g.
Type ID(1)
Name as String
Image_Name as String
POS_X as Float
POS_Y as Float
Size_X as Float
Size_Y as Float
Angle as Float
Depth as Integer
Horz as String or Integer if 0 or 1 used
Vert as String or Integer if 0 or 1 used
etc...
End Type
Has anyone figured out how to do this yet?
If So, please give some examples.
P.S. I am not a PROFESSIONAL programmer. But I do have an analytical mind and am capable of figuring stuff out if pointed in the right direction.
In other words PLEASE keep the examples simple to understand and make plenty of comments on what is happening.
Thank You very much!
Zolarius
Full time contractor -- Struggling programmer since 1985!
Many ideas and no completions yet! Hoping AppGameKit will solve that for me. Thanks TGC and members for your support.