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AppGameKit Classic Chat / html5 font problems???

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Sep 2018 13:28 Edited at: 20th Sep 2018 14:07
My truetype and otf fonts gets screwed up when compiled for html5 files???

There size is screwed?


Anyone know wath the reason could be???


Wath i can see so is all text the same as the first text createds size???

Ignoring any size settings after that??

this is on iexplorer on windows 10

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Sep 2018 15:32 Edited at: 20th Sep 2018 15:35
The default font works ?
Is the default font a bitmap one??

Its print and textcommands that gets screwed when changing fonts with a custom one on html5...


Its important to get it solved as i want my custom font to work ingame and the built in editor




Its for a moddable html 5 game for itch io...
GarBenjamin
AGK Developer
7
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Joined: 30th Nov 2016
Location: USA
Posted: 20th Sep 2018 21:53 Edited at: 21st Sep 2018 03:59
I ran into this kind of thing on an test web build as well. And you are right from what I saw it seemed like text objects were somehow locked to whatever the virtual resolution was set to at the time those objects were actually created. That might be how I got around it by setting virtual res before creating them not sure now and can't check atm but maybe try that.

UPDATE: From what I can see the fix I came up with was to use SetTextSize right after I use SetTextString when updating the money the player has. I'd guess you are using a render image because that is what I am using and ran into this.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Sep 2018 21:31
it dont work gar
Must be something in there text updates no one noticed until now..
Writing a ttf otf to bitmap converter to see if it fixes it???
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 22nd Sep 2018 16:03
Iam so freaking tired now of the html5 errors that i trash it completely..
Cant put so much energi in it without knowing if its a bug or not..
So tired….
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 22nd Sep 2018 18:16
Sorry to hear that Cliff. It's always battling these kinds of things that is the real frustrating part of game dev. Sometimes you can find a workaround and sometimes just out of your control. I used to run into that with Unity often. Damn frustrating.

If you can post a tiny example project duplicating the issue I will take a stab at it and maybe others will too.

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