I see what you're saying, puzzler, and possibly a solution. I am still trying to mess with the 3d particles, but so far the best I can do is get a smoke effect or something really blocky. Plus the emitter doesn't seem to be able to keep up with the speed of the animation. So, depending on angle there is a gap.
I tried to create a 3d trail mesh like this: http://wiki.unity3d.com/index.php/OptimizedTrailRenderer, but my first efforts were a fail. I "think" this is what Comet does but I could be wrong. I don't know darkpro, and I only skimmed the code.