Quote: "- Would you consider AppGameKit VR fit for projects that can be set up and displayed in public without hassle? The idea is to bring in a PC and the VR gear and stuff, spend half a day setting up an installation, and leave it to the public, as it was possible with DBPro projects."
Absolutely.
Quote: "- Hard- and software: Is AppGameKit and AppGameKit VR, combined with a new, VR enabled PC, and the HTC Vive your choice?"
Personally, I'm using Oculus Rift CV1. It is a long time since I looked into the Rift VS VIVE debate, so I can't really say what would be the best bet.
I think the Rift CV1 offers the most immersive experience. CV1 was easy enough to set up on a new location. One thing you should remember is to create some barriers so that people don't block the sensors or get punched in the face by the guy in VR.
But Rift CV1 has a problem with wires that risk breaking whenever you readjust the right strap on the HMD. This is worth bearing in mind when a lot of people are going to use it.
Quote: "- There has been a lot of talk of VR with Unity or Unreal: What would be the 'selling point' of the AppGameKit VR solution? (mind I am not a friend neither of Unity nor Unreal)"
There's a lot of stuff which barely works in AGK: No true collision detection, no fullscreen shaders in VR, outdated lightning.
Still, I'm sticking to it because it is insanely easy to use, with simple commands like AGKVR.SetPlayerPosition(0.0, 0.0, 0.0)
Quote: "- We are quite familiar with building and controlling 3D worlds within DBPro. If we give ourselves half a year to get into AppGameKit (and VR), would you consider this realistic?"
I don't know how much difference there is between Darkbasis and AGK. My guess is that you will need a week or so. You will need to buy the tutorial guide v2, which describes 3D stuff.
Quote: "- What other things should I take into account when making a decision for a VR configuration - are there any hardware or software related things to keep in mind?"
Remember that the pc is going to be transported. So try to go for something that is reasonably small and lightweight, and not too fragile. I guess the smartest thing would be to go for a laptop, so you won't have to bother with mouse, keyboard and monitors.