Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / sound wave for water

Author
Message
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 16th Oct 2018 16:54
Really what I want to do is eliminate the sound wave when the player comes out of the water. Can anybody help?
ScooT9
2
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 16th Oct 2018 18:16
delete waterout.wav
hi, i'm a random guy who's making random games with random game engines for random reasons
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 17th Oct 2018 00:40
@scooT9
Delete it from where? It,s not a script that i'm using.
ScooT9
2
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 17th Oct 2018 13:27
it's in (FPSC directory)\Files\audiobank\water
hi, i'm a random guy who's making random games with random game engines for random reasons
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 17th Oct 2018 15:15
@ScooT9
Well isn't there a script that tells that wave to play? by the way it's the choking wave. I just want it to play water -out wave.
I don't want to delete it from the folder because I might want to use it some where else.
ScooT9
2
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 17th Oct 2018 15:26
well then you can replace the GaspForAir.wav sound with an empty audio file, and make a backup of the original sound file
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
2
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 17th Oct 2018 15:26
Also i think the sound is hardcoded
hi, i'm a random guy who's making random games with random game engines for random reasons
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 17th Oct 2018 19:50
@StooT9
Oh Ok it maybe hard coded. That's probably why I can't find a script running it.
Thanks for your help
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 22nd Oct 2018 21:37
@ncmako
Is the sound wave hard coded for the choking water? If not how can I change that to water-out wave?
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 23rd Oct 2018 22:11
@ riccetts Yes it is. It is a simple thing to change it. The engine need to have the GaspForAir.wav file in correct folder when coming out of water
or it will crash/error So just make a backup copy of the original and drop my attached "black.wav" file and rename it GaspForAir.wav...done
Remember mine is just a "blank" no audio file. But, If you just want a "water" splash effect and not the "Gasp" then use the "WaterOut.wav" file.
Either way it should work.
best,
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor? Yeah, that's where I'm at !

Attachments

Login to view attachments
riccetts
9
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 23rd Oct 2018 23:22
@ncmako
Thanks again!

Login to post a reply

Server time is: 2019-10-21 22:33:17
Your offset time is: 2019-10-21 22:33:17