It do not use the resolution you assign in agk.
Solution is simple and change the canvas res in the apps html file to 10x10 the default is 800x600.
Its a bit of a pain as its really not neaded if the automated file by agk set a lower value here by default instead.
ttf and otf is still weird where some work better then others ,but the ones that work is still slightly smaller and all blurry.
conclusion is that we nead a command if we run in html5 that we can set the fonts filter.
html 5 grabbs the font to a bitmap.
Movement is a bit spungy on even simple games ...