Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / [SOLVED] No load 3D Object X , Doga-L3 export

Author
Message
AliceSim1
User Offline
Joined: 15th Oct 2018
Location: Barcelona
Posted: 6th Nov 2018 02:42
Hi, I need urgent help!

Can someone help me find the problem and how to solve it?
It's my first time that I'm loading a 3D model in .X format, exported by the Doga-L3 editor (latest version)
LoadObject
It is the function that I use, and the documentation indicates that it is compatible!

This format has always worked in DB / DBpro before, no problem.

In AppGameKit DEMO version, it does not allow me to load this format, nor does it leave me in the AppGameKit Android App editor.

Doga-L3 is the only 3D editor to work, simple and fast.

Attachments

Login to view attachments

The author of this post has marked a post as an answer.

Go to answer

Virtual Nomad
12
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 6th Nov 2018 20:21 Edited at: 7th Nov 2018 16:39
This post has been marked by the post author as the answer.
i'm very novice at 3d modeling and only use DeleD editor but had to export to X with "smooth" normals ("face" would cause AppGameKit to error out) & its UV coords (and nothing else) in order for AppGameKit to load the X model:

i hope that helps; good luck

attached the smoothed model.

Attachments

Login to view attachments
AliceSim1
User Offline
Joined: 15th Oct 2018
Location: Barcelona
Posted: 7th Nov 2018 18:37
Thank you so much for your advice! I worked!
by the editor that you recommend, I can import and export the .X format

Are there any recommendations for editing and exporting, on the .X format?

Yes, the Doga-L3 has some flaws when it comes to exporting, it's not perfect.
Virtual Nomad
12
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 7th Nov 2018 23:49
you're welcome, AliceSim1

DeleD has a couple of different plugins for .x import & export. I use the DirectX .X Exporter 2.2 plugin. Setting the Normals to "smooth" has allowed successful load into AGK.

otherwise, i've been content using it for more than a decade as a free, simple, straight-foward 3d editor (going back to when i would tinker with DBPro where deled has a DBO plugin, as well) . i've also handled .dae & .obj files with it & AppGameKit without issue.

good luck

Login to post a reply

Server time is: 2018-11-18 04:49:48
Your offset time is: 2018-11-18 04:49:48