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AppGameKit Classic Chat / AppGameKit Version 2018.11.08

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Paul Johnston
TGC Developer
16
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th Nov 2018 14:59 Edited at: 8th Nov 2018 15:00
I've uploaded a new version to Steam the TGC download area with the following changes

* Added SetObjectAlpha, GetObjectColorRed, GetObjectColorGreen, GetObjectColorBlue, and GetObjectAlpha commands
* Upgraded Mac apps to GLFW 3.2.1 to support MacOS 10.14
* Added the extra keyboard key support to Mac apps
* Fixed iOS Tier 2 projects for XCode 10
* Minimum supported version of iOS is now 8.0 due to Apple changes
* Added documentation for clipboard commands
* Fixed GetClipboardText on Android failing to get the text on some devices
* Added password field for ExtractZip (courtesy of Preben)
* Added support for .raw and .dat 16-bit height maps (courtesy of Preben)
* Added mesh visibility and collision commands (courtesy of Preben)
* Added commands to read object texture names from object file (courtesy of Preben)
* Improved drawing performance of objects when they are not visible or there are no lights (courtesy of Preben)
* Improved sorting performance for transparent 3D objects

Let me know if you have any problems
Bored of the Rings
14
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 8th Nov 2018 15:03 Edited at: 9th Nov 2018 06:36
Nice one Paul and also Preben, I have AppGameKit open right now, I'll update. thank you
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Golelorn
2
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Joined: 20th Nov 2016
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Posted: 8th Nov 2018 15:46
Excellent! Really appreciate the seobjectmeshvisible command!
SpecTre
Developer
16
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Joined: 24th Feb 2003
Location: UK
Posted: 8th Nov 2018 16:00 Edited at: 8th Nov 2018 16:01
Cheers Paul, slight issue with the Tier 2 Mac build. When I run the build it goes fine with no errors but shows a black screen until I move the running window and then it shows the blue screen with the FPS.
Anyone else got the same?



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fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 8th Nov 2018 16:17
Thanks
fubar
Paul Johnston
TGC Developer
16
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th Nov 2018 16:57
Quote: "When I run the build it goes fine with no errors but shows a black screen until I move the running window"

It seems other projects using GLFW are having the same problem with MacOS 10.14, I've added some code that will move the window slightly after it is created which seems to work around the issue for now until GLFW 3.3 is released. The TGC download file is the same so just re-download the Mac file, Steam will auto update.
Tone Dialer
Valued Member
13
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 8th Nov 2018 17:21
@Paul

Will there be a Raspberry Pi version of 2018.11.08 please?
SpecTre
Developer
16
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Joined: 24th Feb 2003
Location: UK
Posted: 8th Nov 2018 17:32
@PaulJ

Cool, good fix for now and works great
Thanks for the quick response!
puzzler2018
User Banned
Posted: 8th Nov 2018 18:30 Edited at: 8th Nov 2018 18:31
Awesome - what a fantastic update

Thanks Paul and indeed Preban
Paul Johnston
TGC Developer
16
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th Nov 2018 18:46
Quote: "Will there be a Raspberry Pi version of 2018.11.08 please?"

The Pi version is now live, it always takes a little longer to finish
Tone Dialer
Valued Member
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Location: England, well a town in it !
Posted: 8th Nov 2018 19:38

Thanks Paul.
Jerry McGuire
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Joined: 25th Mar 2017
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Posted: 8th Nov 2018 23:14
Great!
I look forward to trying the new iOS templates with Xcode 10.
Thanks Paul
AppGameKit 2018.10.10

iMac Book Pro, MacOS 10.14, Xcode 9.4.1;
iPhone 6, iOS 12; iPad (3rd gen), iOS 9.35; iPad Pro 12'9 (2nd gen), iOS 12.

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Alex_Peres
10
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Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 9th Nov 2018 13:43
Thank you, Paul!
pinete
8
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Joined: 28th Jul 2011
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Posted: 10th Nov 2018 19:33
Thanks so much!
Kevin Cross
15
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Joined: 15th Nov 2003
Location: London, UK
Posted: 10th Nov 2018 23:54
Thank you for adding ClearURLSchemeText() Paul. It all works perfectly!
SpecTre
Developer
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Location: UK
Posted: 13th Nov 2018 17:16 Edited at: 13th Nov 2018 17:17
@PaulJ

Hi Paul, looks like Mac is really struggling with AppGameKit, having problems with Tier 1 also with drawing to screen. This drawing code draws to the bottom left quarter of the screen instead of full screen which it is supposed to do and which is what it did before the update. Also problems with building iOS IPA's from AppGameKit as crashes.
Drawing is using render to image with double buffer method.

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Superior Interactive
AGK Developer
7
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Joined: 2nd May 2012
Location: United Kingdom
Posted: 13th Nov 2018 17:52 Edited at: 13th Nov 2018 18:28
@PaulJ

Hi Paul, When I attempt to export an iOS IPA from our current Tier 1 project, AppGameKit (Version 2018.11.08) crashes with the following message displayed: "AppGameKit quit unexpectedly." Reverting to the previous version of AppGameKit (2018.10.10), the IPA is exported successfully.
Paul Johnston
TGC Developer
16
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 14th Nov 2018 17:17
The Mac rendering in the corner of the window looks like it might be caused by retina displays, I've uploaded a new Mac version (2018.11.08b) which should fix it, although I can't test it here. That version also includes a fix for the IPA export crash which was caused if the Universal Link field was left blank.
SpecTre
Developer
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Joined: 24th Feb 2003
Location: UK
Posted: 14th Nov 2018 17:48
@PaulJ, I haven't checked the IPA export crash yet but the rendering is now full screen so thanks and yes I do have a retina screen so must have been that then.

Cheers.
Superior Interactive
AGK Developer
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Posted: 15th Nov 2018 17:25
Thank you, Paul.
Paul Johnston
TGC Developer
16
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Location: United Kingdom
Posted: 16th Nov 2018 01:30
I've just uploaded a new Mac version 2018.11.08c which fixes a bug with exported IPAs causing an error about transparent icons during upload to iTunesConnect

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