Try setspritedepth(spite,-1)
// Project: depthtest
// Created: 2018-11-08
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "depthtest" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
background=createsprite(0)
SetSpriteSize(background,1024,768)
SetSpriteColor(background,0,0,0,255)
SetSpriteDepth(background,-1)
box = CreateObjectBox(1,1,1)
do
SetSpritePosition(background,0,0)
Print( ScreenFPS() )
Render2DFront()
Sync()
loop
My apologies - that doesnt work
Try this though
// Project: depthtest
// Created: 2018-11-08
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "depthtest" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
background=createsprite(0)
SetSpriteSize(background,1024,768)
SetSpriteColor(background,255,0,0,255)
box = CreateObjectBox(1,1,1)
// ones that do it
SetSpriteDepth(background,10000)
SetGlobal3DDepth(1000)
do
SetSpritePosition(background,0,0)
Print( ScreenFPS() )
Sync()
loop