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AppGameKit Chat / [BUG] SetObjectShapeConvexHull( objID ) creates a hit area larger than the shape when using a plane

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blink0k
AGK Developer
5
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Nov 2018 21:24 Edited at: 11th Nov 2018 00:48
blink0k
AGK Developer
5
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 19th Nov 2018 09:44
If anyone has any ideas on this issue i would really appreciate it.
Thanks
Bengismo
1
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 19th Nov 2018 15:14
Maybe use SetObjectShapeBox() ??

Set X and Y to the size of the plane and make Z a small number (0.1 or so) to anable collisions rather than trying to use a convex hull when a plan is infinately thin.
blink0k
AGK Developer
5
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 19th Nov 2018 18:51
Ultimately it's for a non standard shape. Think of the ducks in a duckshoot carnival arcade
Stab in the Dark software
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16
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 20th Nov 2018 13:48
A 3d convex hull collision shape does not work for a 2d object.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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