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AppGameKit Classic Chat / Extracting Texture Names From .X file

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ruckertheron
8
Years of Service
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Joined: 12th Nov 2016
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Posted: 12th Nov 2018 12:08
Been struggling with getting the textures on my .x file and I cant get the update for some reason so I decided to post this and maybe someone can add on.. it seems to work ok for a novice...




Bored of the Rings
User Banned
Posted: 12th Nov 2018 12:23 Edited at: 12th Nov 2018 12:24
if you want to extract texture name from an X file (ASCII format), then you need to search for "texturefilename=".
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
ruckertheron
8
Years of Service
User Offline
Joined: 12th Nov 2016
Location:
Posted: 12th Nov 2018 12:54
Quote: "if you want to extract texture name from an X file (ASCII format), then you need to search for "texturefilename="."



Its grabs the textures from each mesh and loads them into an array to use in the program and it also makes a text file with a list of the texture names in order of what Mesh Number is in the object.. It basically does that. Works pretty good.
Bored of the Rings
User Banned
Posted: 12th Nov 2018 13:11
good stuff, I read the code very quickly, but as I always say, if it works no need to fix it.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others

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