Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Custom Plugins for Rasberry Pi?

Author
Message
Jack
14
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 17th Nov 2018 00:59 Edited at: 17th Nov 2018 01:43
Hi folks.

Recently I tried the plugin system in AppGameKit T1 on a rasberry and could already compile a custom .so plugin file from c++.
But there is no special Rasberry Pi Plugin name mentioned in the doc. I called it Linux64.so first, but it can't be found by the rasberry pi,
even if the Linux64.so gets copied to the projects plugin folder.

Is there some sort of special name like "pi.so" or is there some sort of issue with plugins on a pi?
I think this is worth to be mentioned in the tier1 plugin documentary.

[/url]
Paul Johnston
TGC Developer
16
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 19th Nov 2018 16:09
It's not currently implemented but I guess in theory it could work. Try editing the apps/interpreter/ProgramData.cpp file to copy the Linux plugin loading into a Pi version, look for code inside #ifdef AGK_LINUX sections, for example around line 254, if it works then I'll add the changes to the next version.

Login to post a reply

Server time is: 2019-08-18 17:21:03
Your offset time is: 2019-08-18 17:21:03