Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Where are textures stored and how can I change it?

Author
Message
superunixstudio
5
Years of Service
User Offline
Joined: 5th May 2018
Location:
Posted: 19th Nov 2018 19:58
Where are textures stored and how can I change it?
The Tall Man
10
Years of Service
User Offline
Joined: 16th Nov 2013
Location: Earth
Posted: 19th Nov 2018 21:34 Edited at: 19th Nov 2018 21:37
Some textures are stored in the Texturebank folder. Others are stored with the entity in EntityBank. Typically they have a .dds extension, although sometimes .tga, .jpg, or .png. Texture files are usually referenced in .fpe (entity script) and .fps (segment script) files, although occasionally they may be referenced by the mesh (.x) files instead (such as for multi-texture objects). Often the references are to the wrong extension though (such as Texture023.dds may be referenced as Texture023.tga). If the the file with the extension referenced is not found, FPS Creator tries again, replacing the referenced extension with .dds.

When FPS Creator references .fpe or .fps files, it first converts them to .bin files and references those instead. Likewise when it references an .x file, it first converts it to .dbo and references that instead. .dbo files also contain the texture references, not just the meshes. So whenever you update .fpe, fps, or .x files, you'll need to delete their corresponding .bin and .dbo files (it shouldn't do any harm to delete all .bin or .dbo files at any time, FPS Creator will just create new ones as needed). .fpe and .fps files can be modified with a text editor.

A given texture file can be referenced by multiple .fpe and .fps files though, so when you move a specific file, you'll need to find and update all references to that file. If you really want to reorganize the layout of what's in the FIles folder, you may want to create a backup of it first.
Judging what we see is the greatest blinder and self-limiter in the universe.

What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.
superunixstudio
5
Years of Service
User Offline
Joined: 5th May 2018
Location:
Posted: 24th Nov 2018 18:41
I have another question, where are Weapons textures stored? I mean where are basic weapons (like minigun and uzi) textures stored?
Notarget
5
Years of Service
User Offline
Joined: 20th Sep 2018
Playing:
Posted: 25th Nov 2018 05:22 Edited at: 25th Nov 2018 05:23
Go to Files\Gamecore\Guns , from here you'll get a varying amount of folders, most of the time weapons are sorted by theme/model pack/author.
The Tall Man
10
Years of Service
User Offline
Joined: 16th Nov 2013
Location: Earth
Posted: 25th Nov 2018 05:26
Unfortunately there is no universal rule for the specifics of how things are organized (not one that's consistently adhered to by all the authors/packs).

Weapons are entities. Just browse under Files\entitybank for weapon .fpe's.

The .fpe's for the two you specifically mentioned are here:
Files\entitybank\generic\items

Judging what we see is the greatest blinder and self-limiter in the universe.

What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.
superunixstudio
5
Years of Service
User Offline
Joined: 5th May 2018
Location:
Posted: 25th Nov 2018 17:07
thanks

Login to post a reply

Server time is: 2024-04-20 08:10:59
Your offset time is: 2024-04-20 08:10:59