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FPSC Classic Product Chat / Model partially deformed after modifying in Fragmotion

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blob1
1
Years of Service
User Offline
Joined: 22nd Nov 2018
Location: Greater Poland, Poland
Posted: 24th Nov 2018 17:12 Edited at: 25th Nov 2018 15:47
I modified the python model to have dual wielding animations and it worked but when I reload in single weapon mode the shells are deformed. Is there just something wrong with my edit or maybe I used the wrong settings when saving or FPSC does not understand the Fragmotion models completely?
I will put a video of how it looks like.
https://youtu.be/Rg_w9MacNYI
ncmako
8
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 30th Nov 2018 22:30
blob1 That is weird looking. Almost like some of your vertices weights are way off? or not even attached
Not sure what's going on, is this the stock colt45 ? If it is you can send me the hud.x file to my email
and I'll take a look. But only if it's the stock colt45, not someones elses
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
seppgirty
FPSC Developer
11
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th Nov 2018 23:19
Yeah, The verts are off. In fragmotion, select "Show unassigned vertices." to check and see.
gamer, lover, filmmaker

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