Ranked 5
I'll say it's got good potential, but I would like to see more strategy and challenge involved. Right now it is enough to simply tap rapidly near the bottom center with no thought or care to what you are tapping.
Also, level 32 repeats endlessly until you get tired of it and let yourself lose, there is no barrier to the score other than the time you are willing to spend repeating the last level, you might consider just cutting it off after the first completion of 32 and your score is your score. This would encourage you to play better not just play longer.
Along that same vein, maybe you need to chain at least 2 balls of a color to clear them, 1 by itself wouldn't be enough and you would have to plan out your chains in order to complete the level.
"Enemy" balls that you should avoid are also a common mechanic for these types of games usually giving a time or score penalty if you tap them and force you to be a bit more aware of what you are tapping.
Overall though, you've done some good work here
http://games.joshkirklin.com/sulium
A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.