Hello community,
Recently I started modeling and animating in 3DS Max. I made a model with a simple animation and added a texture and then exported the uv maps and the model (.fbx). I have the following problem: When I export the model without having any animations, I can easily apply the textures (in one as a result of the UVW). However, when I add the animations in 3DS Max, I can't texture the object with the same method. I must retrieve the "children" and then apply the textures individually. How can I manage to texture the object the same way when it doesn't have any animations?
The model has multiple textures!
Thank you!
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