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Work in Progress / Coming Soon : Interrupt driven camera movement

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OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 23rd Dec 2003 23:46
Allows interrupt driven camera movement using my patented scripting language. As usual, up to 65535 cameras can be setup.


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Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 24th Dec 2003 00:03
huh? What is interrupt driven camera movemevt?

I am mischeivious
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OSX Using Happy Dude
21
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Location: At home
Posted: 24th Dec 2003 00:05
Its camera movement updated at each interrupt.


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Mattman
21
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Location: East Lansing
Posted: 24th Dec 2003 01:39
What is an interrupt (i'll never need to use it probably, so you don't have to bother to answer me)

I am mischeivious
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the desktops
21
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Joined: 9th Oct 2003
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Posted: 24th Dec 2003 01:48
don't worry about mattman, he's kind of bit#$y!!!

TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
Mattman
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Location: East Lansing
Posted: 24th Dec 2003 01:56 Edited at: 24th Dec 2003 01:56
What, and your not?

I may act foolish, but at least I don't spend my time trying to make a replacement for a novel idea, called the WINDOWS DESKTOP!!!

He knows I can act foolish (I am the forum jester) but I can be a serious programmer and am just asking a question to see if this is useful to me at the moment. As I don't haven't a clue what it means, maybe i don't need it then, and that is why I added that to my last post. This is just the beggining, I could dig deeper into you,thedesktops so don't mess with me

I am mischeivious
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the desktops
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Posted: 24th Dec 2003 04:59
hmm hahaha mattman you are aggressively funny!!!
i can tell you can't really take a good joke can you, are you always like that!!!

TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
feiting
21
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Joined: 19th Oct 2003
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Posted: 24th Dec 2003 09:50
interrupt is any message from any input source, or even the hard drive, saying "hey, I wanna send ya this data" that goes to the cpu. Timers can act as interrupts.

He who does not take the assassin job, will get killed by one who does.
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 24th Dec 2003 10:24
It allows camera movement to be controlled independantly of anything else your doing at a particular time, at a (generally) regular time. It doesn't slow your main program down as the plug-in does all the hard work.

Take for example the Halo title sequence. Usually in the standard way you would have something like :

repeat
move the camera,
move the mouse
until mousebutton pressed

However now (thanks to moi), you can do something akin to :

setup camera movement
repeat
move the mouse
until mousebutton pressed

Reducing what you need to do in any routine.


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Chris K
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 24th Dec 2003 12:51 Edited at: 24th Dec 2003 12:52
Mattman (or whatever your called when I post this message), you are not
Quote: "the forum jester"
You are barely funny.

Will this work with DBC? Can you make a worse version for DBC if it doesn't?

OSX Using Happy Dude
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Posted: 24th Dec 2003 15:39
Quote: "Will this work with DBC? Can you make a worse version for DBC if it doesn't?"

No, because it requires the HWND handle of the DBPro program, which is got during the initialisation process.


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Chris K
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Posted: 24th Dec 2003 16:15
Too bad.

OSX Using Happy Dude
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Posted: 24th Dec 2003 18:33
Unfortunately yes - it would be too complicated to get it any other way...


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Mattman
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Location: East Lansing
Posted: 24th Dec 2003 18:50
I mean, i goof around, not that serious most of the time. but when a big fat a**hole b*tch like thedesktops comes around, he better shut the f*** up about me.

Thanks TCA, now i understand

I am mischeivious
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OSX Using Happy Dude
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Posted: 24th Dec 2003 18:55
Thats okay.


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