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AppGameKit Classic Chat / Debugging using the Android , how ?

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haliop_New
AGK Developer
5
Years of Service
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Joined: 19th Dec 2013
Location: Agk Tier 1 - Only
Posted: 24th Dec 2018 08:59
i am trying but without success ...
what to do ? is there a guide?
haliop_New
AGK Developer
5
Years of Service
User Offline
Joined: 19th Dec 2013
Location: Agk Tier 1 - Only
Posted: 4th Jan 2019 08:51
can someone please help, I have this app it works fine on HTML5 and on Windows but doesn't work well with Android, it uses the RenderToImage , its a painter you guessed right.
Blendman
5
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 9th Jan 2019 08:09
HI

for android, what I do :
- use the broadcast (F6) and the AppGameKit player on android.
- Use SetErrorMode(2) on your program.

On android, be careful for the name for image, it's case sensitive.

Do you have some errors with your program on android ?
What are exactly your matter ?
AGK2 tier1 - http://www.dracaena-studio.com
xCept
16
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 9th Jan 2019 08:19
You can enter the IP of your Android device in the preferences of AppGameKit for debugging. Then when you run in debug mode it will broadcast to the device but with any errors showing in the AppGameKit console. Render Images can still be rather problematic on some devices unless they are the same width/height of the device. I found rendering as a quad is the most stable route but it has been awhile since I worked on such features.
haliop_New
AGK Developer
5
Years of Service
User Offline
Joined: 19th Dec 2013
Location: Agk Tier 1 - Only
Posted: 13th Jan 2019 09:28
thank you both, I will check these solutions now!

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