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AppGameKit Classic Chat / ARCore (Augmented Reality) not detected on compatible Android device(s)

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xCept
21
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 26th Dec 2018 22:32
Have a friend who has a Samsung Note9 and is unable to use any of the AppGameKit AR commands because ARGetStatus() still returns "AR Not Available". ARCore is installed on the device (by default) and other non-AGK apps that utilize it work just fine.

It is my understanding that all of these devices should be working yet however AppGameKit is handling the AR check is failing on newer devices. Tested with latest AppGameKit build and AppGameKit Player.
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 3rd Jan 2019 16:40
I've updated the ARCore library we are using which may improve the device support. I've attached a new player so you can test it

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Rick Nasher
6
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 4th Jan 2019 20:43 Edited at: 4th Jan 2019 21:21
Haven't tried the APK yet, but I've noticed that when I ran the AR demo just now for the first time since a while, on my Samsung Galaxy S7 edge, it appeared as if didn't work:
Gave black background screen with controls over it and some text, nothing else.

However when I ran it the 2nd time after couple mins then it all went fine and kept working fine even after closing and restarting AGK.
Perhaps android still needs to install some AR-Core related stuff, as I believe they updated it a while ago?

[EDIT]
Just checked on my phone under settings>apps
select from top left menu: show system apps
Then it shows ARCore> version 1.6.181112096

Android version is: 8.0.0

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