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FPSC Classic Models and Media / PSX Retro Shader Pack

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uzi idiot
Valued Member
9
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 8th Jan 2019 10:27
Here's a small shader pack I made that emulates the rendering style of the original Playstation.
It features low accuracy vertex positioning, no texture filtering and affine texture mapping.
It also comes with a post processing shader that downsamples and restricts the colour palette of the screen.

Have fun.

DOWNLOAD PSX SHADER PACK













If something compiles on the first try. Something is terribly wrong.
Kaelyss
User Offline
Joined: 20th Dec 2018
Location: At my workplace.
Posted: 8th Jan 2019 12:43 Edited at: 8th Jan 2019 13:35
Neat. I'm gonna fiddle with it ! Is the shader for static entities the same used by segments ?
Also, do you think that a shader could render a character in such way to have its geometry to look like less detailed/more blocky ?
That would be a nice addition.

Thank you for this great giveaway !


BTW
Is there a way to reduce the effect ? It makes me sick pretty quickly.
ScooT9
1
Years of Service
User Offline
Joined: 29th Mar 2017
Location: sample.fpm
Posted: 8th Jan 2019 14:53 Edited at: 8th Jan 2019 14:54
this looks absolutely awesome
hi, i'm a random guy who's making random games with random game engines for random reasons

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