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FPSC Classic Models and Media / PSX Retro Shader Pack

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uzi idiot
Valued Member
9
Years of Service
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 8th Jan 2019 10:27
Here's a small shader pack I made that emulates the rendering style of the original Playstation.
It features low accuracy vertex positioning, no texture filtering and affine texture mapping.
It also comes with a post processing shader that downsamples and restricts the colour palette of the screen.

Have fun.

DOWNLOAD PSX SHADER PACK













If something compiles on the first try. Something is terribly wrong.
Kaelyss
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Joined: 20th Dec 2018
Playing: Doom II
Posted: 8th Jan 2019 12:43 Edited at: 8th Jan 2019 13:35
Neat. I'm gonna fiddle with it ! Is the shader for static entities the same used by segments ?
Also, do you think that a shader could render a character in such way to have its geometry to look like less detailed/more blocky ?
That would be a nice addition.

Thank you for this great giveaway !


BTW
Is there a way to reduce the effect ? It makes me sick pretty quickly.
ScooT9
2
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Joined: 29th Mar 2017
Location: sample.fpm
Posted: 8th Jan 2019 14:53 Edited at: 8th Jan 2019 14:54
this looks absolutely awesome
hi, i'm a random guy who's making random games with random game engines for random reasons
uzi idiot
Valued Member
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 20th Jan 2019 03:04
Just in case you don't like the texture distortion here's a version without it.

https://www.mediafire.com/file/f86ratjz1wgnj18/retro_-_no_distortion.zip/file
If something compiles on the first try. Something is terribly wrong.
seppgirty
FPSC Reloaded Backer
9
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 20th Jan 2019 16:16
Very cool uzi. thanks for sharing.
gamer, lover, filmmaker
ncmako
7
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Jan 2019 13:39
Uzi, these are terrific Thank you for making & sharing these. I love the post-process full-screen retro one.
Gives everything a nice PS1 or older feel. Love it!
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
superunixstudio
1
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Joined: 5th May 2018
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Posted: 5th Mar 2019 19:28
How can I use shaders in the fpsc?
sbegley001
2
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Joined: 17th Jun 2016
Location: Southern Oregon, USA
Posted: 8th Mar 2019 10:28
@superunixstudio

For the post effect retro_screen.fx, place the retro_screen.fx in your effectbank\postprocess folder then use this script in a trigger zone anywhere in your map. (download at bottom)



For the other effects, place them in your effectbank folder. Then attach them to entities using the properties panel. As far as segments go thats a little harder but you can find all the info you need here: https://forum.thegamecreators.com/thread/187966


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