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FPSC Classic Models and Media / PSX Retro Shader Pack

uzi idiot
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 8th Jan 2019 10:27
Here's a small shader pack I made that emulates the rendering style of the original Playstation.
It features low accuracy vertex positioning, no texture filtering and affine texture mapping.
It also comes with a post processing shader that downsamples and restricts the colour palette of the screen.

Have fun.


If something compiles on the first try. Something is terribly wrong.
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Joined: 20th Dec 2018
Location: At my workplace.
Posted: 8th Jan 2019 12:43 Edited at: 8th Jan 2019 13:35
Neat. I'm gonna fiddle with it ! Is the shader for static entities the same used by segments ?
Also, do you think that a shader could render a character in such way to have its geometry to look like less detailed/more blocky ?
That would be a nice addition.

Thank you for this great giveaway !

Is there a way to reduce the effect ? It makes me sick pretty quickly.
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Joined: 29th Mar 2017
Location: sample.fpm
Posted: 8th Jan 2019 14:53 Edited at: 8th Jan 2019 14:54
this looks absolutely awesome
hi, i'm a random guy who's making random games with random game engines for random reasons

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