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AppGameKit Classic Chat / same 2d physics on all devices?

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haliop_New
User Banned
Posted: 14th Jan 2019 15:22
it seems like some devices are pretty slow
but how can I make it be so that at least the physics will run about the same?
PHeMoX
6
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Joined: 9th Jan 2018
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Posted: 15th Jan 2019 17:39
Good question, I'm currently only aware of Step3DPhysicsWorld() for 3D physics that takes frame rate into account for 3D physics. For 2D physics though.... not sure.

Is your app using multi threading if available for the 2D physics using SetPhysicsThreading( -1 ) ?

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