Hi,
I have an object which I've created a static body for which acts, basically, as a terrain. I need to create a physics-based vehicle to move around it and thought I'd implement it by creating a body object and then adding wheels (e.g. cylinders) via joints. Am I right in thinking that Create3DPhysicsHingeJoint() is what I should be using? If so, does anybody have any working code I could take a look at? I'm a bit disappointed with the documentation on this function as it doesn't seem to be clear how it should be used. For example, what is the position vector in relation to the two objects that are joined?
Thanks
John