Just wanting to share this for anyone doing something similar? One large single mesh/segment for the entire map level.
Working on a project that got me thinking of trying this. For anyone doing an adventure/mystery/puzzle type games where only the
player ( or very few npc's ) are needed, and an "outdoor" type scene is wanted, then this will work with some effort put into it.
Using a single segment/mesh for the entire map cuts-down on segment resources tremendously (my entire mesh was less than 100k)
But a single texture for this was quite large ( 4096x4096 ) +16megs. Larger for more detail, but worth it
I used a "terrain" creator/maker ( many out there, some free, some cheap ) I used "EarthSculpter" which I purchased for creating
larger textures ( over 1024x1024) but the demo is enough to get started. It has it's pros & cons, but for a very specific type of play it works great.
I still had to open the texture in Gimp and add extra detail, created the files to turn it into a single segment, play with the lighting, add sun-rays..etc
Npc's will drop/sink thru the mesh unless you use Rolfy's suggestions ( appearnogravity scripts ) then using one or two at a time is ok and works.
Yes, still needs lots of work

But has many possibilities
Edit: for got to mention this mesh is about 30x30, so I could/can make it much larger ?
Also... most trees were made using "Alfresco" hint,hint...thanks Explosys

My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where