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AppGameKit Classic Chat / Meshmemblock and collision system

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puzzler2018
User Banned
Posted: 20th Jan 2019 16:27 Edited at: 20th Jan 2019 16:30
Hello

Just thought to share a basic template for you to start your mesh memblock apps with, includes a robust collisioning/camera controller system

Just something to get you started really



Youll need a texture at least

Controls

Cursors to move in X and Z

and W to fly

it will automatically pull you back to the ground
Enjoy!

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puzzler2018
User Banned
Posted: 21st Jan 2019 18:24 Edited at: 21st Jan 2019 18:27
This could make an interesting game one day.

Vortex



Find the vortex hole in the ground to fall through to the next levels

Each level will get big bigger each time with different obsticles that secure the vortex hole.


Instead of destroying / adding blocks - perhaps maybe move them in the direction camera / player is facing

PS can fly up to find it better - but this wont be the case in the proper game mode


Maybe one month in 2019

No media required for textures on this one - but when it creates the texture - it saves it as a PNG into the AppData area - so can look on how the texture is constructured to make the texture cube
chafari
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17
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 21st Jan 2019 19:13
Quote: "This could make an interesting game one day."


For sure ! ... It works super here.

puzzler ....do you have Dbpro ??
I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 21st Jan 2019 19:16
Thanks

Im afraid not - I started reprogramming about 2 years ago and missed a hell of a lot of programming life

My last programming days was Amiga days and missed 20 years and came straight into the wonderful AGK

chafari
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Location: Canary Islands
Posted: 21st Jan 2019 19:18
Jimbo old member, made some time ago somthing similar in Dbpro.....it is a very interesting method you can find here .

https://forum.thegamecreators.com/thread/187219
I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 21st Jan 2019 19:27 Edited at: 21st Jan 2019 19:28
Yeah - i think i have seen this thread before last year - its well worth a review - non like my DB Pro skills is non existant - ill see how does the chunk generations like forever terrain- as i think we have a nice system for adding / removing now.

Its definately worth a another look

Cheers

Ill take a look more on Saturday as im trying to split my time up a bit to do the ole Classic games through the week an Sunday and a bit of Minecraft work on Saturdays

I will find some time to chill and relax too lol
puzzler2018
User Banned
Posted: 21st Jan 2019 19:51
Have a go and see how we go

Its a bit shabby i know but this is what i mean



Enjoy - catch up soon - relax now
puzzler2018
User Banned
Posted: 21st Jan 2019 22:21 Edited at: 21st Jan 2019 22:25
Instead of using 6 blocks surrounding the player - this takes 6 blocks, if have 100 enemies that 6 x 100 objects to be able to collision detect surround those enemies too- cause they will need it too

So how about we just make 1 sphere which is large enough - player objects radius +1 to totally surround the player/enimies instead. - the sphere invisible of course.

This will reduce resources from 6 objects front,left,back,right,top,bottom - just makes sense to create 1 objects surrounding as a whole

Dang... why didnt think that earlier.

anyways
puzzler2018
User Banned
Posted: 22nd Jan 2019 01:54 Edited at: 24th Jan 2019 06:27


Night
PHeMoX
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Posted: 24th Jan 2019 01:20
I don't think that last post is ….allowed?
PHeMoX
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Posted: 24th Jan 2019 01:21
Impressive work so far, as usual!
puzzler2018
User Banned
Posted: 24th Jan 2019 06:28
Have edited to remove the l not allowed link Thanks
PHeMoX
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Posted: 24th Jan 2019 14:40
Yeah , you're welcome, I wouldn't want to see you get banned for it
puzzler2018
User Banned
Posted: 24th Jan 2019 20:04
Ouch - I wouldnt want that - ill be more weary in future.. Good call....
puzzler2018
User Banned
Posted: 18th Mar 2019 21:32
Shadey - could you send an example animated FBX file for me to fathom out how it works and test with
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