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AppGameKit Classic Chat / KrazyGrandPrix

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Rick Nasher
1
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 14th Feb 2019 21:43
Yes, and no.

On my system at first feels bettr, but I'm actually driving worse beyond the first 2 corners. Then I just loose control and fall from the track. On my phone I find it really hard to control the vehicle cos can't feel the keys, but I do have a joypad for the phone and will try, just need to find the phone holder in the ordered mess I like to call my desk(darn woman: she shouldn't have touched my stuff, now can't find back anything! ).
fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 14th Feb 2019 23:21
Thanks rick for the feedback,
I was going to use that as a basis for gyro movement using getDirectionX() as I found it way too touchy no matter what I did

I also found with the uploaded version to use on my mobile in setuptrees() I had to comment out

create3DPhysicsStaticBody(env.grandstand)
create3DPhysicsStaticBody(env.grandstand2)

both of these commands in that function on my mobile gave errors when it encountered them which was really strange
as I don't think they should be previously defined and I know all the other physics bodies set up that way work. Another thing
I noticed when I commented out these on my phone both grandstands weren't visible even tho they are quite visible on my pc

fubar
fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 2nd Apr 2019 04:48
Ive come back to this project and I figure grandprix's usually have aerial aerobatics etc as part of the show above
I have the below biplane and was thinking of using it during the gameplay as part of the show.

not sure what people think of the idea so all constructive critism welcome. I also am thinking of using waypoints
for the plane and the best way i can think of to work out the waypoints is to fly around the track and record the
x,y,z location every so many seconds etc so as i can have some waypoints to work with.

Took me half of the day just to get that model, textured and the tiny piece of code needed to showcase it. So even
if i dont use it for this project i plan on a oldskool fighter plane game sometime in future
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Apr 2019 04:55
That looks great fubs! It should make a nice piece of eye candy
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 2nd Apr 2019 05:20
thanks blink
I just coloured it in blender producing the mtl file and used your kenney export to create tiny textures
there is two tones of red in that but I think I need to make them standout more. The prop has also been
extruded so it can be seen from both sides, im slowly getting hang of blender.

Thinking i might just make a html5 version , had too many issues with my mobile. I think the frame rate
effected the cars movement as they just seemed to end up off to the side and for some reason the grandstands
are invisible on my mobile but rest seems ok
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Cliff Mellangard 3DEGS
Developer
13
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 3rd Apr 2019 01:12 Edited at: 3rd Apr 2019 01:23
Thanks Cliff
I was thinking I could use the same method with collision blocks I used with the AI cars and have the plane fly around the track doing random rolls etc
so I have added code like this


with the following function

I was planning on have right and left collision detection blocks like I did with the cars and a middle one that if its in contact with the road thrust upward
its kinda a mess atm and needs allot of work. Altho my test code worked when I set the linear velocity in the above code I don't see the plane when I expect it to
fly forward might have to play with the camera
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 4th Apr 2019 18:15
I did away with the plane being displayed during the grandprix
but think I might use it for a LOGO
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 4th Apr 2019 20:46
Nice stuff!
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 5th Apr 2019 01:46
Thanks blink
Ive been playing some more with the intro screen and added a clouds shader (really just playing thought i could use my shader in the intro)
wont use it during game play as i like the basic color look

There is a 2D version and 3D version of my Clouds Shader available here https://forum.thegamecreators.com/thread/222027?page=3

fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Rick Nasher
1
Years of Service
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 7th Apr 2019 18:13
Very nice looking intro screen.
Also thanks for sharing the shaders.
Always handy.
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 7th Apr 2019 19:50
Thanks Rick
The complete KrazyGrandPrix windows version is just over 5mb zipped up
and available without source from itch, il still leave the souce link here for
those interested until i need to space on my webpage

Your welcome about the shader, its smaller in code than allot of them out
there, so im hoping it isnt as performance hungry but havent tested it against
others for speed yet.

but i have made it a little customiseable so that should help people who want
a clouds shader, and if you play with the resolution variables particularly in the
3D version you will get better effects.
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk

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