Quote: "Has anybody got the knowledge to use the camera to navigate and use raycast. What the hell is raycast. "
There are many camera commands
such as
movecameralocalx(1,ammount)
movecameralocaly(1,ammount)
movecameralocaly(1,ammout)
which is great for moving a camera but if you want player movement with the camera
use a character controller the math/physics is all done for you and will work faster that way as its done in c in the backbones of AGK
then position and rotate the camera according to the player object. You could place an invisible object rear of the player for example
and fix it to the player and use that invisible object for camera positions
Collisions are very hard to detect in 3d and not as simple as they are for spirtes. So a raycast is used to determine if an object exists
in a particular area
fubar