Hi
I was trying to find a shader that is recreating the effect seen on the old PlayStation 1 graphics where the position of vertices seem to be rounded off to non-float values.
I did found some shaders for Unity(I don't think it is in OpenGL) and for Blender(GLSL, but should be applied to camera) but none of them can be used with AGK.
Also i read that some people manage to get this effect with one line of code. so i jumped into learning openGL, but my C++ knowledge is almost second to none.
after 2 days of struggle I'm left only with asking for help here.
is it possible to create shader like that for AppGameKit?
Reference video: