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FPSC Classic Product Chat / static muzzleflash or that does not disappear

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arrojar entidad y que explote
9
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Joined: 3rd Jan 2015
Location:
Posted: 6th Feb 2019 17:41
Hello people! A query, does anyone know how to put a static muzzle flash in the gunspec or not disappear after each shot? I need it for a hud to move along with the weapon. Thank you
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Feb 2019 22:52 Edited at: 7th Feb 2019 21:37
arrojar entidad
Quote: "need it for a hud to move along with the weapon"

That's sounds like something I made awhile ago. I attached a "flashlight" hud to the weapon...

It worked great. Unless there is a gunspec setting ??? then just attach it in Fragmotion and animate it to your needs.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
arrojar entidad y que explote
9
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Joined: 3rd Jan 2015
Location:
Posted: 6th Feb 2019 23:02
Hello ncmako, I need that, but to make a helmet. The idea is the same basically. What I do not understand is the concept. if or if i need fragmotion to add the hud directly to the gunspec of a weapon?
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 7th Feb 2019 21:36
arrojar entidad I attached the hud model I used for that flashlight with the static hud/muzzleflash. Just open it up in Fragmotion and take a look.
it's quite easy once you see. Note my gunspec's, I added the line "equipment=1" so it's equipment, not a weapon and wont fire/shoot or cause damage.
Start with that to get an idea where you should go next
best,
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where

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arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 7th Feb 2019 22:28
Thanks ncmako for the help, I'll take a look at fragmotion and see how it works

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