Keep up the great Work
Key Features
1. Tile System:
The 2D Plugin Kit allows users to create 2D tiles for game mapping, using layers. The tiles can be of various sizes, and include an additional collision and normal mapping image for 2D lighting.
2. Layer System:
Layers are planes of tiles allowing simplified development of large game areas. Layers are generally larger than the game display mode and can be scrolled in all directions. Furthermore, layers are independent of one another, allowing parallax scrolling effects and the flexibility to apply other effects.
3. Lighting System:
F2L is a fake lighting system that simulates lights within 2D environments. The system can use the collision image data from tiles to cast shadows over the environment, and use the normal mapping image to create even more realistic results. All lighting effects are pre-calculated to ensure optimised frame rates in-game.
4. Particle System:
The 2D Plugin Kit has a proprietary particle system. The particle sets are similar to the ones available in the eXtends plug-in but applicable to 2D scenes. You can easily create flames, firewalls, fireballs, smoke, rains, snow, sparkles, energy fields and many other particle-based effects.
5. DBAL Animation System:
An easy-to-implement animation system, allowing the use of animated tiles and sprites. Many interesting results can be achieved quickly and efficiently.
6. eXtends compatibility:
For owners of the eXtends plug-in, the commands have been made compatible with the image and sprite dynamic creation commands. Thus, if eXtends is detected when running the program, the 2D Plugin Kit will use the more sophisticated image, memblock, sprite and bitmap functionality from eXtends in favour of its own.
Quote: "3. Lighting System:
F2L is a fake lighting system that simulates lights within 2D environments. The system can use the collision image data from tiles to cast shadows over the environment, and use the normal mapping image to create even more realistic results. All lighting effects are pre-calculated to ensure optimised frame rates in-game."
Ide like to see this mostly
fubar