I found a few commands that specifically mentions HTML5:
Music
The old music commands have been deprecated in favour of the new OGG music commands (except on HTML5). The new commands require files compressed with OGG Vorbis, but will work on all platforms, support multiple music files playing at the same time, and allow seamless looping.
On HTML5 the old music commands have better performance than the newer commands.
GetMaxDeviceHeight
For HTML5 apps this will return the size of the current HTML document, and is not guaranteed to work if the HTML5 app is running in full screen mode. A better name for this command would be GetMaxWindowHeight, but it is now set in stone.
SetSyncRate
Note that on HTML5 the use of SetSyncRate is highly discouraged as it uses the Javascript SetTimeout function for timing, which can cause inaccurate frame rates and suttering. On HTML5 the prefered method of frame rate control is SetVSync.
SetVSync
On Linux, Mac, and HTML5 you can use a value greater than 1 to skip refreshes, for example if the monitor refresh rate is 60Hz then a mode value of 1 would limit the app to 60fps, but a mode value of 2 would skip every other refresh which would limit the app to 30fps.
AddHTTPHeader
RemoveHTTPHeader
SendHTTPRequest
SendHTTPFile
JoinNetwork
HostNetwork
(...) Note that this command does not work in the HTML5 version.
SetHTTPHost
Sets the domain of the host you want to connect to, for example to access www.thegamecreators.com/index.php you would use a host value of www.thegamecreators.com, do not include the http: that usually goes before it. Note that trying to use a specific port with www.thegamecreators.com:8080 may be ignored on some platforms and port 80 will be used in these cases.
When exporting to HTML5 note that web browsers limit which servers you can connect to. By default you are limited to files hosted by the same server as your app. However if the server sends an Access-Control-Allow-Origin header in its response that allows your app's server, then the browser will let you connect to it.
ConnectSocket
Creates a socket and attempts to connect to the specified IP address. This will create a TCP connection that you can then use to send and receive data. This command will return immediately and connect in the background, you should use GetSocketConnected to check if the socket connects successfully or fails. You should give a timeout value that is long enough for the socket to connect, typically 3000 milliseconds is a good value, but high latency connections might need longer. If the connection times out then this command will return 0. The port number must match the listening port of the device you are connecting to.
This works slightly differently when exported to HTML5, it uses a WebSocket which sends an HTTP style header and requires an HTTP style response to connect.