I don't think quads are meant to be rotated.
I think you would have to use a plane object if you want to rotate it then the 3D rotate commands will work
when you rotate a plane you would then have to change its size to match the resolution the getdevicewidth()
and getdeviceheight() may be used to do that but you may have to flip the image to match the rendered one
to do that
SetObjectScale(objId,-1,1,1)
SetObjectCullMode(objID,2)
which effectively flips it left to right or flip top to bottom
SetObjectScale(objId,1,-1,1)
SetObjectCullMode(objID,2)
Edit oh ofcourse you can render to a sprite DOH as homer would say
Good solution @Bengismo you can tell its like 230 am here and my mind is elsewhere
fubar