I have downloaded the latest AppGameKit version, updated the player, Loading an image from android works well and I can see it inside the app.
PrintImage(ImgId, size) does not work .. it does open the print menu on windows so I know the button is working right but I cannot find the image in my gallery.
so I exported an Apk cause I thought maybe I need the permission to write to external data but again it doesn't work even with an installed APK so its the player fault...
what am I doing wrong?
the function is really simple:
if getSpriteHIT(X#,Y#) = saveButton.id
printImage(drawRenderImg.id,100)
endif
does not seem to work ...
should I add anything else to it? since the example in the tutorials shows the same... there's nothing much to it I guess but it's not working.