So I've being playing around with an atlas image, and discovered something that is very odd with AKG and images.
So I am using tiles of 512*512, with a 3 pixel border, so they are 506x506, then the edges repeated. If I build this is Photoshop, save as a PNG, it works fine, no seams. They tiles are 2*2, so it's a 1024x1024 image.
However, I put code together to do the same thing in AppGameKit using memblocks, then save off the result as an image. Loaded into photoshop it looks identical....but in AppGameKit the seams come back between the images. This applies wether I convert the memblock directly into an image, or save it then load it back.
Here's the odd part....if I then load the image back into photoshop...save the EXACT SAME image back as THE EXACT SAME FILENAME as a PNG....and everything is fine, the seam vanishes again.
So is there something odd going on with AGK's PNG format, or how it converts a memblock to an image?
EDIT: title should say bug, not big. :-p