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3 Dimensional Chat / Exporting/Baking lights from 3DS Max

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Dave J
Retired Moderator
23
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 24th Dec 2003 14:03
Ok, hopefully this is possible and hopefully someone knows how to do it properly. Basically what I've done is I've created a level in 3DS Max and set up a couple Omni Lights so it looks pretty dandy. I was wondering if I could 'bake' (not sure if that's the right word) the lighting into the level and then export it to a .X file and load it into DBP to keep all the lighting/shadows.

I think I may have done this by accident once before so I'm pretty sure it's possible so if anyone has any ideas, please tell. Thanks.


"Computers are useless they can only give you answers."
flibX0r
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 24th Dec 2003 15:12
Yeah, it is possible, we did it for our elephant game, made it look great. I'm just gonna look at 3ds max (just started up...) and i'll reply in a sec...

@DBoy780: I though the 286 was still a hot machine...

My game course has interupted my Alienware compo. No more sweet ass comp for me. Plus I have no more webspace.
flibX0r
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 24th Dec 2003 15:17 Edited at: 24th Dec 2003 15:19
"Render to texture" in the render menu (or the zero key)

I don't know to do it, but look in the help stuff.

EDIT: Lol, all aussie thread!!! Lets get indi to join!

@DBoy780: I though the 286 was still a hot machine...

My game course has interupted my Alienware compo. No more sweet ass comp for me. Plus I have no more webspace.
Dave J
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 26th Dec 2003 00:29
Ahh, got it to work and it looks great. Thanks a lot!


"Computers are useless they can only give you answers."

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