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AppGameKit Classic Chat / APK for Python

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MikeHart
AGK Bronze Backer
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Posted: 26th Feb 2019 13:26
Hi Adam,

as your topic is locked.. I have to ask you separately here.

Which version of AppGameKit is AGK for Python supporting?
Can it be used inside a PyQT5 powered environment?

Cheers
Michael
MikeHart
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Posted: 26th Feb 2019 13:27
Damn, typo in the title.
adambiser
AGK Developer
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Joined: 16th Sep 2015
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Posted: 27th Feb 2019 01:37
Hi, I re-opened the thread.

To answer your questions:
1) AppGameKit for Python is set at 2017.12.12. Since the year is close to being up, I'll ask TheGameCreators their verdict for the project. If it continues, I'll update it to the latest.
2) I don't have any experience with PyQT5. It's a GUI library, right? Probably not if you're thinking to place an AppGameKit rendering on a window/form.
MikeHart
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Posted: 27th Feb 2019 05:53
Thanks for the answer. Yes it is imho the best cross platform toolkit today. And yes, that was my thinking. Placing a agk render in a Qt powered app.
adambiser
AGK Developer
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Posted: 1st Mar 2019 19:06
MikeHart
AGK Bronze Backer
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Posted: 2nd Mar 2019 13:29
No worries, I decided not to use AppGameKit for any future developments.
adambiser
AGK Developer
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Posted: 2nd Mar 2019 17:10
@MikeHart: Sorry to hear that. It is something I still plan to look into. I think I saw that the AppGameKit for C# was able to do something similar.
MikeHart
AGK Bronze Backer
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Posted: 2nd Mar 2019 18:50
I was thinking about utilizing AppGameKit in the new editor of Cerberus X which I am working on since January but I decided I will drop that thought as I can use other graphic apis.
AGK for Python was a natural thought as I am developing this editor with PyQT5. Our current editor is coded in C++ and QT but I love to develop in Python much more.
The productivity is much much better there. I am not buying in this AGKs as I think a new editor doesn't justify buying the same engine again!
Anyway, good luck with your projects, you are doing a great job there.

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