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AppGameKit Classic Chat / Feedback on my new projectile system for my game.

Author
Message
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Feb 2019 12:41
Now when i have plans on doing a gb like fps with the pixelstein engine so did i nead a projectile system that dont use to much resources so made this so far.

player and enemies use the same system with only 30 objects in the loop.


new projectile system.

fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 27th Feb 2019 15:08
Looks good to me cliff
fubar
chafari
Valued Member
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 27th Feb 2019 16:22
Same here ....looks great !
I'm not a grumpy grandpa
GarBenjamin
AGK Developer
7
Years of Service
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Joined: 30th Nov 2016
Location: USA
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Feb 2019 12:57
Thanks everyone.

Yes i know gar and it have bin a turbulent ride
Latest update for android is up with it
Can be turned of for weaker mobiles and such.


I recomend the new touch 2 system in the menue.
Kevin Cross
20
Years of Service
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Joined: 15th Nov 2003
Location: London, UK
Posted: 28th Feb 2019 13:21
The mini map looks better now that you can see which way the person is pointing
OryUI - A WIP AGK2 UI Framework
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Mar 2019 01:34
kevin i do actually listen to feedback

I even do play around a bit and add more things like punching
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 3rd Mar 2019 09:57
Good stuff!
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Mar 2019 00:02
GaborD
6
Years of Service
User Offline
Joined: 3rd Dec 2017
Location:
Posted: 4th Mar 2019 01:43
This is right up my alley, great stuff.
Projectiles look good, their respective speeds seem to be spot on for such a game.
Thumbs up!

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