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Newcomers AppGameKit Corner / websocket issue

Years of Service
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Joined: 3rd Mar 2019
Posted: 4th Mar 2019 14:40
Hello everyone!

I am a brand new user, currently testing AGK. When I upgrade to websocket (html5), the sendsocketstring command changes behavior. I still receive data over internet, but when reading the first 4 bytes it results impossible values... (same code works normally on windows and android frontend platforms, when I'm not upgrading to websocket. I wrote the backend code in an other language, thats why I have to peek for the 4 bytes size and the string.)

Am I missing something?

Thanks in advance,

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