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AppGameKit Classic Chat / How would i set the camera so an offset object doesnt appear rotated offcenter

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fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 4th Mar 2019 21:50
If I have an object positioned like SetObjectPosition(Obj,-20,-10,40)
and the camera SetCameraPosition(1,0,0,0)

the object appears rotated I know this is correct for the way 3D appears but how
would I make it so as the object doesn't appear rotated when its not at the same
location as the camera

Ive been looking through the help commands and still not sure how
fubar
puzzler2018
User Banned
Posted: 4th Mar 2019 22:40
Correct always set your camera at 0,0,0 and move things around the camera

SetCameraLookAt maybe
Tier 1 Developer
Ortu
DBPro Master
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 4th Mar 2019 22:46
If your talking about the apparent rotation due to perspective distortion, you would "fix" that by using an orthographic camera.
http://games.joshkirklin.com/sulium

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fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 4th Mar 2019 22:59
thanks Ortu SetCameraFOV(1,0) achieves that quite well
I tried it before but mustve had the wrong camera value or something as it didn't do anything
fubar

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