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AppGameKit Classic Chat / Child objects in animated object

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george++
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Posted: 7th Mar 2019 21:17 Edited at: 7th Mar 2019 21:38
The BoneAnimation example of the AppGameKit comes with a model named Original_Soldier.x
This model is being loaded correctly, using the LoadObjectWithChildren command, and the Gun is considered as a child object.
How can I create models that contain child objects using a 3D app?
blink0k
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Posted: 7th Mar 2019 22:41 Edited at: 7th Mar 2019 23:23
I cannot verify this because whenever i load and then save the object in UU it destroys the child mesh info for some reason.
Have you tried exporting the "Scene" rather than the model?

Experimenting with blender i got it to work by, selecting alll the meshes, then exporting to .x. As far as blender is concerned i had to check "Export animations", even though i didn't have any animations in my scene

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fubarpk
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Posted: 8th Mar 2019 00:30 Edited at: 8th Mar 2019 00:32
If your exporting to .x chafari has a great thread https://forum.thegamecreators.com/thread/223848
it includes some options that blink has left out in his picture which work great for animated .x files with and without children
unfortunately Blender doesn't seem to remember them for next time

fubar
blink0k
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Posted: 8th Mar 2019 01:15
I think george uses maya or 3D studio. I'm hoping there are parallels between them
Golelorn
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Posted: 8th Mar 2019 02:12
From my experience, when exporting from Blender the child object needs its own armature.
george++
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Posted: 8th Mar 2019 08:34 Edited at: 8th Mar 2019 08:37
Hi guys,
Thank you for your responses.
First of all my tools are: Silo3D ( this the best all over the world... ), UU & Akeytsu (@blink0k: although I have 3DS Max I don't use it because I am not familiar with it)
Here is what I've done so far:
I created a simple scene using silo 3D and exported the scene in .FBX format
I imported the scene into Akeytsu and made a simple animation
I exported the scene from Akeytsu in .FBX format. The LoadObjectWithChildren crashes
I imported the scene into UU and I exported it using 4 different plugins (Autodesk FBX 2021, Autodesk FBX 2015, Autodesk FBX 2017 & Autodesk FBX 2019). The LoadObjectWithChildren crashes with 2019 & 2017 versions and works OK with 2015 & 2012 versions (no children though)
I imported the scene into Blender3D (all 4 different versions of my scene) and exported to .X format following the chafari's instructions. The LoadObjectWithChildren works fine but no children found

@AGK Team: I am an old poor man, do I deserve such a pain?

I hope that the upcoming AppGameKit Studio will have a better documentation and give some guide lines for a 3D pipeline compatible to the 3D commands

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fubarpk
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Posted: 8th Mar 2019 09:05
maybe the naming of the children is the issue
not really sure just trying to help but wouldn't really know
fubar
blink0k
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Posted: 8th Mar 2019 22:08
When i load your scenes into blender (2.79) i see nothing (Only animations). When i load it into UU it crashes
george++
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Posted: 9th Mar 2019 06:27
Quote: "When i load your scenes into blender (2.79) i see nothing (Only animations). When i load it into UU it crashes"

Strange, the blender (2.79b) loads fine on my system


UU does not crash on my system. Are you using the latest version (3.50.44) and loaded all the fbx plugins? (2012, 2015, 2017, 2019) (attached)

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blink0k
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Posted: 10th Mar 2019 03:52 Edited at: 10th Mar 2019 03:53
I copied the plugins and UU worked fine (Didn't know that was a thing). I think my problem with Blender was, i imported it and it was hidden by that stupid box they always start with.
Anyway i exported it to .x with blender with ALL the animation boxes checked and was able to set the color of each child object;

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george++
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Posted: 11th Mar 2019 19:49
@blink0k: could you please attach the .x file the one you managed to set the color of each child?
chafari
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Posted: 11th Mar 2019 20:32 Edited at: 11th Mar 2019 20:33
@george++


So duplicate a cube pressing alt+D+ enter then move right the second cube to see . Now Create a new material but instead of data, select object ...create two different matterial and select each cube to asign different colors. At first this could be a mess until we get it working .

I'm not a grumpy grandpa

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blink0k
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Posted: 11th Mar 2019 20:38
Sorry. Should have done that in the first place. If you want i could do a video

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george++
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Posted: 12th Mar 2019 06:10 Edited at: 12th Mar 2019 06:11
@chafari & blink0k: My models are working as I expect. Thank you guys, you helped me a lot!

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