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AppGameKit Classic Chat / [SOLVED] Trouble fading out a sprite using alpha

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Walkman1014
9
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Joined: 12th Mar 2015
Location: United States
Posted: 12th Mar 2019 06:51 Edited at: 12th Mar 2019 07:00
This post has been marked by the post author as the answer.
SOLVED ----I meant to set my fadeSpeed to 1000. Sorry, everyone!

------------------ Original Post Below ----------------------------------
Hello... I am simply trying to fade a sprite out (UIManBlackCover). Can anyone see what I am doing wrong? I am debugging and the alpha goes from 255 down to 253 on the first iteration... but then stays on 253 for infinity.


function UIManFadeOutBlackCover()
fadeSpeed = 10

while (GetSpriteColorAlpha(UIManBlackCover) > 5)
currentAlpha = GetSpriteColorAlpha(UIManBlackCover)
Log(str(currentAlpha))
SetSpriteColorAlpha(UIManBlackCover, currentAlpha - (fadeSpeed * GetFrameTime()))
sync()
endWhile

SetSpriteColorAlpha(UIManBlackCover, 0)
SetSpritePositionByOffset(UIManBlackCover, gloOffScreen, gloOffScreen)
sync()
endFunction

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