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AppGameKit Classic Chat / Network type for multiplayer app in AGK2

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vitp4145
7
Years of Service
User Offline
Joined: 22nd Aug 2016
Location:
Posted: 14th Mar 2019 12:08
Hello,

I have two laptops. One with Windows 8.1, the other Windows 10.

I would like to develop a multiplayer app that runs on both laptops.

What type of network is best suited for this? Peer-to-Peer or Client/.Server?

Many thanks to those who can help point me in the right direction.
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 14th Mar 2019 17:33
Both are suited to connecting two laptops but if you intend to expand beyond this client-server is the best way.
-EdzUp
Ortu
DBPro Master
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 14th Mar 2019 17:58
The question really comes down to:

Do you want the burden of configuring the host networking (routing, discoverability, availability, etc) to fall on you (client server) or on your users (peer to peer)?

This is rhetorical client server is the way to go.

P2P is hell to support, and users often have a lot of trouble getting it to work.

http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Rick Nasher
6
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 17th Mar 2019 19:08
Hmm, wasn't Quake3 doing P2P very well?

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