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AppGameKit Classic Chat / Any Tutorials for Google Play

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DannyD
7
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Joined: 29th Aug 2017
Location:
Posted: 17th Mar 2019 08:41
Goodday Everyone
For years, I only created APP's for clients, and never really for reselling on any platform. It was always done for specific clients.
Realize lately I have 100dreds of small little games/utilities done on various platforms.

I've NEVER used google play store or anything similar for distribution.
I want to publish some of these games/utilities on Google Play Store... free aswell ans in-app Purchases.
I've created a developered acount on Google Play.
What do I need to add/change in APPGAMEKIT to upload?

Any step-by-step tutorial floating around somehwere?
Thanks
Danie
PSY
Developer
8
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 17th Mar 2019 14:01 Edited at: 17th Mar 2019 14:02
That's pretty simply nowadays with AppGameKit

First, you need a keystore file. You can generate one by clicking Tools --> Android --> Generate Keystore File. Don't lose it. You will need it whenever you update your app(s)

Then, select File --> Export Project 'Your Project' --> As Android APK. Float with your mouse over the emtpy input fields to get additional info

Once your APK is generated, you can upload it to Google Play Store


PSY LABS Games
Coders don't die, they just gosub without return
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 17th Mar 2019 14:25
Well said @Psy
Just adding to that its easier when your submitting to google play Do not select there key generating ways
which makes the process allot harder, still possible just harder


Goodluck
fubar
DannyD
7
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Joined: 29th Aug 2017
Location:
Posted: 17th Mar 2019 23:15
Hi Guys

Yeah, that I've got done, To upload to Google Play Store, there is a bunch of things.
Anyway, thanks for the info.

Danie
PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 18th Mar 2019 14:53 Edited at: 18th Mar 2019 14:54
If you're planning to use achievements and leaderboard, it's crucial to use the Google Play Console to generate the Client ID and link it to your game.
Do not create new client IDs for your game from the Google API Console. If you do so, Google Play games services will not associate your game settings with the client ID, and this could cause errors during gameplay.


Here's a really nice video about the Top 7 Google Play Games setup mistakes
https://www.youtube.com/watch?v=nkJS_W-VC9I


PSY LABS Games
Coders don't die, they just gosub without return
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Mar 2019 12:27 Edited at: 21st Mar 2019 13:04
wath do you nead help with?




Biggest pain by publishing to google play is the all side tasks with age rating ,screenshots,make sure its aviable in all countries.

Also dont publish to simple or bad games as people will simply not download anyway and they are never gone from the consol even when you remove them later on.

They are so called a wall of shame later on and always visual to you in the dev consol .
google only accepts one adsense account so make sure you dont create or link a new account if you have a old.
Link the old one.


I did not know this so had to create and pay the google developer account twice.

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DannyD
7
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Joined: 29th Aug 2017
Location:
Posted: 31st Mar 2019 02:16
Thanks Cliff & PSy
Appreciate your help
Cheers
Danny

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